Showing posts with label VisDev. Show all posts
Showing posts with label VisDev. Show all posts

Wednesday, October 17, 2012

Wreck-it Ralph!!!

I worked for a very short time on Wreck it in Visual Development, but really enjoyed it. So many fantastic artists were in the v-dev team...a very intimidating prospect!!! Both Mike Gabriel and Ian Gooding (art directors on the film) brought really terrific and different sensibilities to the film.  Go see it---its a really fun and really beautiful film. Be sure to look for the art of Ryan Lang, Helen Chen, Jeffrey Turley, Kevin Nelson, Andy Harkness, Brittany Lee, Shiyoon Kim, Minkyu Lee, Lorelay Bove, Scott Watanabe, Mac George, Mike Gabriel,  Ian Gooding, James Finch, Vicky Ying, Justin Cram, Bill Perkins, and Jim Finn.

Ralph Bad-anon moment. Painted over CG renders...with rough character help from the fantastic Bill Schwab. Based on a color render from lighting lead, Chris Springfield. Character color based on art by Cory Loftis. Art direction by Mike Gabriel and Ian Gooding

Tappers Moment. Based on a color key from Andy Harkness. Characters worked with guidance from Bill Schwab. Art direction by Mike Gabriel and Ian Gooding

Ralf wrecks cart moment. Based on a color-key from Lorelay Bove. Characters worked with guidance from Bill Schwab. Cart design by Cory Loftis. Art direction by Mike Gabriel and Ian Gooding

Bugs devour Sugar Rush moment
The last piece I did on Ralph. Layout by Mike Gabriel along with foreground frosting painted by Ryan Lang (the really great part). Art direction by Mike Gabriel and Ian Gooding



Wednesday, August 1, 2012

Having Fun (DAMMIT) .....or a few diddies I did in James Paick's class

Misc Doodles (huh?)

The Temple of Liger (James' Gathering Card assignment)

Antihistamine ground support troops. Administering antihistamine spray on half-tracks to large snouts dripping snot, while giant pollens attack. Its a plausible story....

These are all a few pieces that I did in James Paick's Environmental design class at Concept Design Academy in Pasadena. The main thrust of the class tends to be sci-fi oriented and post-apocapolyptic. My challenge for myself, was to try to be more light hearted about it (most of the class is very game-centric, as opposed to what we do here at Disney---which is always about charm and appeal---NO MATTER WHAT the subject matter). If you want to do "Sucker Punch" the animated series, then we're not the studio for you. Note quite sure if I was successful, but I did have fun. James is a terrific painter and very direct in his painting and also teaching. I highly recommend taking from him!!

Friday, June 1, 2012

Tangled Lighting Keys

Key for an aborted scene that was to done in production by our brilliant matte painter, Jang Lee as a  P-Map.
.......Which I think means a projection on primitive geometry...and stuff.
This is painted over a great development drawing by Kevin Nelson

   


                                   



















            Various lighting keys for Tangled.  All of these started off as paintings over a CG render at various stages of lighting. What you see here are paintings that we would do to inform our lighting artists what we needed more of  (staging, lighting direction, color.)   IN ALL CASES,  our lighters exceeded and made better images than what we initially conceived.  There's a lot going on underneath these touch ups. We have characters posed by the animators, tweaked by Glen Keane...then these would have rough lighting done by one of our sequence lighting leads--Alessandro Jacomini, Rich Lehman, Josh Staub, Chris Springfield, Bobby Miles, Ernie Petti, and Brian Leach....Dave Goetz, Mohit Kallianpur, and I would then under the direction of the lighting leads take a shot at the key...show the directors (Dave's would go well and mine would crash and burn) and we would re-show until the key had the mood the directors were going for. See? It's simple (har-har). This is just a few keys from my batch...but a lot of work from a lot of people is what you truly see.



Tuesday, March 1, 2011

Various Disney Vis Dev (all images copyright Walt Disney Pictures)


Key of the healing tear from early on. Painted over another great Glen Keane drawing

Early painting of the Kingdom. Based on a rough sketch that was drawn by Gang Peng.
Art Direction: Dave Goetz
Painted over a drawing by Jin Kim. Art Direction: Dave Goetz

First look in the tower with the character, Bastion (who later became Flynn in Byron and Nathan's version of the film). We were going for a Rembrandt palette at this point. Based on a Glen Keane sketch. And yes, Glen is incredible....
Art Direction: Dave Goetz



More from early Rapunzel...Art Direction: Dave Goetz

Xavier (cancelled character sidekick) from early Rapunzel. Painted over a CG model sculpted by Hiroki Itokazu. 
Character design by Dean Wellins. Art Directed: Dave Goetz  
Xavier (cancelled character sidekick). Character design by Dean Wellins. Art Direction: Dave Goetz
 
Rapunzel concept painting. Fragonard influenced.
Rapunzel's Tower. Texture reference painting on top of a drawing done by Doug Rogers.
Art directed by Dave Goetz

Vis dev painting for Rapunzel. Rough layout: me/ Final layout: Jeff Turley/ Character drawings: Shiyoon Kim
Art directed by Dave Goetz Painting: Me





Vis Dev painting. Drawing by Jin Kim.
Art directed by Dave Goetz



Vis Dev painting. Drawing by Jin Kim. Rough concept by Claire Keane
Art directed by Dave Goetz
Painting over CG render from the framed portrait in the Queen's chamber at the beginning of Tangled. Not quite the finish...but close to it. Art directed by Dave Goetz

Rapunzel vis dev painting

Rapunzel vis dev painting
Visdev painting for aborted project. Based on a story sketch by Joe Mateo. Art Directed by Ian Gooding









Detail visdev painting for aborted project. Art Directed by Ian Gooding
Tarzan sequence 1.2. Gouache on board. Art directed by Dan St. Pierre

Tarzan sequence 19.5. Gouache on board. Art directed by Dan St. Pierre


Chicken Little color script. Painted over rough layout renders.
Art Directed by Ian Gooding




Fantasia 2000-Pomp and Circumstance
Art Directed by Yours Truly